MattBench MattBench dev-net-11.1 n9x.co

Configuration

AuthorEllie
Enginesable
Networkdev-net-11.1
Starting checkpointRun #20 · SB 50
Priority0
WorkloadsUninterrupted
Creation1789342417
Started1789342632
Finished1789359863
Schedulennue-anew-10 · v2
Bullet sourcehttps://github.com/jw1912/bullet
Bullet SHA629ee50000b2afb7b3337595401c830d3b1e0f42
Datasets
Stage 1 (SB 1–960): Sable Goliath Data
Dataset SHAs
EllieSilverrzz/sable-goliath-data: 9be02eb04d06f960c3859c64904b89741ca45656
WorkerGPU_Slut
Eligible workersAny compatible worker accepting Ellie’s workloads
HardwareNVIDIA GeForce RTX 5090
BackendCUDA
Assigned worker threads32
Invalid gamesSkip and report
Time limit72 hours
CheckpointsKeep latest 3
Local copiesDelete after upload
Dataset preparationShuffle on · Analysis on
Dataset publishing
EllieSilverrzz/sable-goliath-data
Ready for training · No upload needed

dev-net-11.1 #23

Changes take effect at the next allocation.

Progress: 100.0%

Outputs

FileSizeTypeNetwork
sb-960.bin1.5 MBFinal network · SB 960 Imported
sb-900.bin1.5 MBNetwork · SB 900 —
sb-840.bin1.5 MBNetwork · SB 840 —
checkpoint-960.tar.zst11.6 MBResume checkpoint —
manifest.json535.0 KBManifest —
worker.log4.7 MBLog —